The Impact of Online Games on Student Achievement
Keywords:
online game, achievementAbstract
The Research being conducted has two goals: to learn about and gather information on the effects of playing online games on learning outcomes for women and to see what steps are being taken to address these effects. This study used a qualitative method using deskriptif coding. According to the study's findings, the link between playing online games and academic achievement is weak because the more frequently they are played, the more likely they are to cause players to become discouraged about their performance and give up on their jobs. They also found that playing games online can prevent players from completing their assignments on time. The final action that the teacher takes is to address the negative impact of this online game's dampening on student learning outcomes.
Downloads
References
Anwar, N. R., & Winingsih, E. (2022). Pengaruh Kecanduan Game Online Terhadap Prestasi Akademik Siswa SMP Negeri 5 Banjar Dimasa Pandemi Covid-19. Jurnal BK Unesa, 12(1), 559-571.
Ariantoro, T. R. (2016). Dampak Game Online Terhadap Prestasi Belajar Pelajar. JUTIM (Jurnal Teknik Informatika Musirawas), 1(1), 1-10. DOI 10.32767/jutim.v1i1.22
Azman, A., Ambiyar, Simatupang, W., Karudin, A., Dakhi, O. (2020). Link And Match Policy In Vocational Education To Address The Problem Of Unemployment. International Journal Of Multi Science, 1(6), 76-85.
Cahyana, C., Rohaeti, E. E., & Suherman, M. M. (2020). Gambaran Siswa Sekolah Menengah Pertama Yang Mengalami Kecanduan Game Online. Fokus (Kajian Bimbingan & Konseling dalam Pendidikan), 3(2), 40-45.
Dakhi, O. (2022). Implementasi Model Pembelajaran Cooperative Problem Solving Untuk Meningkatkan Kreativitas Dan Prestasi Belajar. Educativo: Jurnal Pendidikan, 1(1), 8–15.
https://doi.org/10.56248/educativo.v1 i1.2
Dakhi, O., Jama, J., Irfan, D., Ambiyar, & Ishak. (2020). Blended Learning: A 21st Century Learning Model At College. International Journal of Multi Science, 1(7), 17–23.
Fajra, M., Ambiyar, A., Rizal, F., & Dakhi, O. (2020). Pengembangan Model Evaluasi Kualitas Output Pembelajaran Teknik Komputer dan Jaringan di SMK Kota Padang. Cakrawala: Jurnal Pendidikan, 14(1), 1-9. https://doi.org/10.24905/cakrawala.v1 4i1.1480
Fajra, M., Jalinus, N., Jama, J., & Dakhi, O. (2020). Model Pengembangan Kurikulum Sekolah Inklusi Berdasarkan Kebutuhan Perseorangan Mahasiswa Didik. Jurnal Pendidikan 21 (1), 51- 63.
https://doi.org/10.33830/jp.v21i 1.7 46.2020
Haidar, W. H., & Antika, E. R. (2022). Prestasi Akademik Siswa Ditinjau Dari Kecanduan Bermain Game Online Mobile Legends. TERAPUTIK: Jurnal Bimbingan dan Konseling, 5(3),
DOI: https://doi.org/10.26539/teraputik .538 72
Harefa, Amstrong, Jesslyn Elisandra Harefa, Maria Magdalena Zagoto, and Oskah Dakhi (2022). Management of Learning Based on Pancasila Values in Early Childhood. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini 6(4):3124–32
Zendrato, T. L. N., & Lase, B. P. (2022). Peran Guru PPKn Dalam Menumbuhkan Kesadaran Diri Siswa Terhadap Tata Tertib Sekolah. Educativo: Jurnal Pendidikan, 1(1), 124–138.
https://doi.org/10.56248/educativo.v1 i1.20
Ziliwu, Dalifati, Bawamenewi, A., Lase, S., Telaumbanua, K. M. E., & Dakhi, O. (2022). Evaluasi Program Pengembangan Instrumen Praktek Pengalaman Lapangan. Edukatif: Jurnal Ilmu Pendidikan, 4(2), 2316– 2323.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 Silvi Pratiwi
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.